Human Expenditure Program - Bloodmoney 2
Game Introduction
Human Expenditure Program - Bloodmoney 2
A deceptively simple yet deeply unsettling experience. Each click inflicts real pain on Harvey Harvington, testing your mental resilience. Not recommended for those sensitive to flashing lights.
Game Overview
- Genres: Drama, Horror, Psychological Horror, Mystery, Thriller, Virtual Pet
- Developer: Shroomychrist Studios
- Gameplay: Click to interact with Harvey and uncover his story
- Playtime: 15–30 minutes
- Objective: Unravel the truth behind the Human Expenditure Program, its creators, and your role within it
Gameplay: More Than Just a Clicker
You assume the role of Eun-Mi Harvington, an ambitious programmer and Harvey’s wife. Each night, she resets his consciousness, trapping him in a virtual "cage" where he is treated like a pet. Your clicks earn money—harmless, or so it seems.
But as Harvey’s memories resurface, the illusion shatters.
Harvey’s Seven Days of Torment
Each day brings new suffering, both physical and emotional.
| Day | Primary Emotion | Behavior | Key Notes | |---------|---------------------|--------------|---------------| | 1 | Confused – Trusting | Wakes with no memory. Believes this is recovery. | Total memory wipe. Still trusts Eun-Mi. | | 2 | Haunted – Sleep-deprived | Nightmares of blood, screams, and torture. | First signs of memory leakage. | | 3 | Bewildered – Alert | Slower reactions. Questions reality. | Begins recalling past trauma. | | 4 | Anxious – Silent | No response to rewards. Hands shake. | Emotional detachment sets in. | | 5 | Memories Return – Pain | Recalls everything. Repeats: "I’ve been here before…" | Near-full memory recovery. | | 6 | Despair – Fear | Refuses interaction. Whispers: "Don’t send me back…" | No longer trusts his wife. | | 7 | Rage – Total Collapse | Eye destroyed. Screams: "I’ll kill you!" | Chooses to end his own life. |
Money: A Tool, Not the Goal
- Not a score to chase – No specific financial target is required to finish.
- Unlocks upgrades & story segments – Affects pacing and narrative depth.
- Shapes the experience – Your choices determine Harvey’s fate.
Two Endings: A Reflection of Your Choices
True Ending (Neglect)
- If you and Eun-Mi abandon Harvey after Day 4, he dies alone—spared the final three days of agony.
- A "merciful" end, yet no less harrowing.
Dead Ending (Most Common)
- Harvey retains all memories—no reset.
- Fully aware of his suffering and betrayal, he hacks into Eun-Mi’s system and ends his own life.
- Everything ends.
Why Is It So Haunting?
A Moral Experiment
Few games place you in such an intensely ethical dilemma. Bloodmoney 2 doesn’t lecture—it makes you feel the weight of your actions.
Minimalist, Yet Powerful Design
- Muted visuals – A stark, empty aesthetic amplifies isolation.
- Unsettling audio – Subtle cues create quiet dread.
- No distractions – Just you, Harvey, and the consequences of your clicks.
Final Question
Are you in control—or is the game manipulating you?
Face yourself in Human Expenditure Program – Bloodmoney 2.
The purple man is waiting.